Witch House Contest!
Mar 102012
 

At some point every comics fan either wonders themselves or overhears a conversation about who would win in a fight – Superman, or the Hulk? Amateur animator Mike Habjan decided to take the subject on in a series of animations he created himself. Mike did the modeling, the rigging, the animation, the camera work, the lighting, the compositing and the editing all himself, making him a one man army. The first part was done over a year ago, and you can see the progression in quality as he moves from piece to piece. We think he gets extra points for making this Superman look like Christopher Reeve. Have a look, and enjoy this amazing series of animations. Play them full screen with the sound turned up. It’s epic.

From Mike Habjan’s notes:

As you’ll notice, the models and overall look has evolved and will continue to do so in future sequences. I’m already working on a new look for the Hulk on the next one. I got professional help this time in the music and sound design department, provided by the talented Francois Gratecap, which has made the whole project that much better. So my thanks to him.
Disclaimer : This is not affiliated with Marvel or DC and is just my interpretation on how a fight between these two fictional characters could potentially go down. I’m not basing it on any previous materials such as the comics in which they appear. In this, their powers are not infinite as may have been depicted before. Also, I consider this a work in progress experiment, I’m learning animation as I go so this is far from a polished and finished piece. I welcome all comments but please keep that in mind when commenting.

About the project specs : Created on an Intel i7-990X hex core 24 GB RAM, and and i7-920 quad core 12 GB RAM. It took about eight months to do the animation. The models and character puppets have been a work in progress for years prior though.

Autodesk Maya is used for the all 3d modeling, animation, hair and cloth simulation. Z brush is used a bit for additional high detail model sculpting of the characters. Mental Ray is used for rendering. Adobe After Effects is where it’s all composited and sequenced together. I’ve done additional editing and audio track overlays with Sony Vegas. (For questions regarding the sound design and music score creation, contact Francois, his info is below) All these programs are great but you can do similar stuff with similar software.

During this production, I didn’t always have access to both workstations so that is partly why it took a few months longer than it should’ve to complete. Also I’ve been working full time job while making this, and haven’t had the time I’d like to put into it. I hope to be able to take time off work for the next project and have it finished in the summer some time.

Thanks everyone for watching!

-Mike

Visuals and Animation by Michael Habjan, created with Audodesk Maya, Adobe After Effects, Pixologic ZBrush, Sony Vegas
Music and Sound Design created by Francois Gratecap

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