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Dec 132012
 
Krypton Radio

Krypton Radio Human Resources Office

 

Job Posting Announcement: KRW1-DEC2012 | Freelance Writer

Job Overview

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Job Description:

Are you looking to develop your career in journalism?  If you love superheroes, comic books, science fiction, steampunk, fantasy, gaming, internet radio stations, shiny pieces of metal, sniffing strange objects, getting just the facts on stories, scooping other news outlets on major stories, rescuing damsels in distress, blowing up small towns in the Nevada desert, cackling evilly, wearing tight revealing spandex pants, chest hair, Doctor Who, Star Trek, Star Wars, X-Men, K-9, being a xenophobic weirdo, polishing the Death Star, skydiving, scuba diving, My Little Pony: Friendship is Magic, horseshoes, Twilight Sparkle, Fluttershy, Pinkie Pie, Rarity, Apple Jack, Princess Celestia, Spike, plotting to take over the world, building elaborate underwater bases, turning water into wine, drinking mudders milk, wearing browncoats, laying shipwrecked and comatose drinking fresh mango juice with goldfish shoals nibbling at my toes, having fun, fun, fun, In the sun, sun, sun, becoming overlord of the world, interstellar domination, mind melding with dogs, laughing at cats, drink the last bit of milk in the fridge, and thinking no one will notice?

The check into becoming a Freelance Writer.  Krypton Radio is one of the fastest growing internet radio stations in the Milky Way Galaxy, with more than 3,000 fans on Facebook and admirers in many Earth countries.  We offer tremendous career growth opportunities for our employees that get results.

But wait! There’s more! Continue reading »

Sep 022012
 
Pooky Amsterdam's 'Time Travellers' is machinema shot entirely in Second Life.
Pooky Amsterdam's 'Time Travellers' is machinema shot entirely in Second Life.

Pooky Amsterdam’s ‘Time Travellers’ is machinema shot entirely in Second Life.

Machines that serve us more than we serve them is a guarantee as long as we are smarter than they are. What happens when this changes?

Time Travelers is an animated web science fiction adventure series created using Second Life as the graphical and animation engine in a creative process called machinima.  In it, three teens – Sofia, Trevor and Mariah – travel forward in time to become newly minted Mek fighters – defenders of the future.  They must protect a mysterious and growing ORB from the onslaught, and must learn to understand and control their powers in a fight against a Singularity gone bad.

Global crises, robotic acceleration and survival in a post-singularity world are themes, which propel the action. Will humanity’s strengths affect change for the good, or will our weaknesses allow a more sinister plan to emerge? Central characters demonstrate the consequences of technology, both good and bad,  while highlighting important questions relevant today.

The series now with a newly released Episode 5 has won laurels from the Los Angeles Movie Awards and been shown at Animation festivals such as Blue Plum and New Media Film Festival.

Time Travellers is a PookyMedia web series brought to you by The Institute for Global Futures and ihelp / SLFC.

We present all five episodes released so far.  Be sure to subscribe to the PookyMedia YouTube channel for more.

Are you ready?

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Aug 242012
 
insearchofdiamonds

If it exists, there is filk of it. That’s one of the remarkable things about having a radio station like ours – you get to play all sorts of music most radio stations would never even consider.  Today, we found a Minecraft music video to share with you, thanks to Krypton Radio talent scout Charles Raven.

Minecraft, if you’ve been living under a large cubical grass covered rock, is one of the most popular games on the planet.  In it, the world is made of huge blocks, a visual throwback to the earliest days of gaming where everything (including your player avatar) was made of enormous pixels.  What makes Minecraft so engaging isn’t the visual detail in its 3D player environment – it’s the richness of the underlying world that the huge blocks represents.  Players can build anything they can imagine using very simple tools; there is also a scripting language interface, and you can write scripts in the Python scripting language to create almost anything.  The ability to control Mindcraft using scripts you make yourself has given rise to a remarkable amount of machinema – videos created using games as the visual medium rather than taking a camera and going out into the real world.

Take, for example, today’s Video Of The Day: In Search Of Diamonds,by Eric Fullerton of Huntsville, Alabama. Eric is a sound engineer and composer for film and video, but in his spare time he not only creates music (and music videos) about Minecraft, but a lot of his own original songs as well.  He’s well known in the Minecraft online community for the quality of his music and machinema.

Enjoy.

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Links

 

Jun 212012
 
wall1-1024x614

Krypton Radio V.O.D

 

“The Damsels of Dorkington are here to cheer on a new era of Dork Pride. They are three nerdalicious ladies and one dude in a dress who have come to bring you Nerdcore Improv: a blend of raucous comedy, music and geekery guaranteed to make you laugh, cry or vomit. Perhaps all three.

What is Dork Pride?

Dork Pride is rolling up a badass RPG character with no need to min/max, sitting in line with your friends to get the perfect seats in the movie theater, crafting a screen accurate Mjolnir replica for your con costume, singing show tunes in the shower or firing up that new game as soon as you get home from the midnight launch – and loving every minute of it.

Dorkington is a place where geek is the cool, nerd is chic and all are welcome.

Let your Dork Flag fly and join us in a true celebration of all the things that make us what we are – prepare for thy face to be most mightily rocked!

http://damselsofdorkington.com/

Jun 082012
 
Agni's Philosophy Logo

Krypton Radio Newswire

 

The limits of computer graphics and rendering continue to be pushed, and the team at Square Enix blows us away with this demonstration of their RealTime rendering technology, featuring the Final Fantasy gaming universe as their test vehicle. This technology is being spearheaded by the Square Enix team in Japan, as such their website is in Japanese and we’re doing our best to fight through the translation that Google spits out.

In the latest post on the page, the President of Square Enix makes a rallying call to gather talented individuals who are looking to join the effort to further bridge the connection between high-definition art and gaming, wanting to meld these two worlds as he acknowledges that not all current games can make the transition, but he looks towards the future and hopes that it will be a bright one. In his following posts, the dreams of the research and development team are shared, their desire to one day make this amazing level of visual detail available on all platforms and feel that it will be achieved during the next large breakthrough in graphics and processing technology.

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Square Enix: Agni’s Philosophy RealTime Tech Demo

 

Apr 272012
 
Uncharted characters Nathan 'Nate' Drake and Elena Fisher
by Gene Turnbow

Uncharted characters Nathan 'Nate' Drake and Elena Fisher

Games and motion pictures have long walked similar paths. Much of the development cycle for a game and for a movie is the same. You need a story; you write a script, you have a cast of characters, a beginning, a middle and and end, just like a movie. You have to create the pieces that will appear on screen (called “assets”) and you have to rig them, paint them and animate them, and a sound track with a soaring musical score and dialog and sound effects. The only part that’s different for a game is – well, that you play it, and there can be multiple paths through the game to get to the end.

The Uncharted series of games from developer Naughty Dog in Santa Monica, California is without doubt one of the most cinematic ever done.  This fact was not lost on Sony Pictures who had been working to develop the games into theatrical motion pictures.  The last anyone heard of the project was in February of 2012, when director David O. Russell, who had backed out of the project in 2010, was replaced by Neil Burger in February of 2012, and writers Thomas Dean Donnelly and Joshua Oppenheimer began working on the screenplay. The film, “Drake’s Journal”, is still technically “under development”, but a lot of projects never leave development. 

One Reddit user identifying himself only as ‘morphinapg’ decided he couldn’t wait for Sony Pictures to get off their collective backsides and did it himself, editing the cutscenes and game play of all three Uncharted games into feature films, using as little actual gameplay footage as he could get away with to stitch the scenes together.  The results are very watchable.

The experience of playing these games gives the player the sense that they are the central figure in a sweeping story line, and it’s already a remarkable experience both in terms of gaming and cinema. But if you’re more interested in the story than playing the game, you’ll enjoy watching these. Be warned – they’re full length feature films, each one of them, with the longest of them having a whopping 195 minutes running time.

(Videos after the break)

Continue reading »

Mar 242012
 
Malukah

You may have heard some of Malukah’s songs on Krypton Radio, but did you know they’re fan covers? Malukah really blew us away with the power and purity of her voice, so we wanted to give her a shout out on our site and make sure you got a chance to hear her music if you hadn’t yet.

From Malukah’s Blog:

I love music, and I love video games. I started this blog last year to deal with a tiny World of Warcraft addiction because writing makes me happy. And I think that writing and talking to people about video games helps me understand them better and appreciate all the work that went into making them.

I graduated from Berklee College of Music with a dual major in Music Production & Engineering and Film Scoring.

For the past few years, I’ve had the chance to create music and sounds for iPhone/Android/Flash games, and I LOVE IT. I’ve also composed music for short films, feature films, and music libraries.

If you’d like to listen to some samples of the music I’ve done for games and other projects, please visit the Music page.

Recently, I started a YouTube channel where I will record game soundtrack covers as often as possible.

If you speak Spanish, you might enjoy The n00bs Unleashed, a gaming podcast that some friends and I record. We also host a radio show in Monterrey on Saturday mornings (11:30am, 94.9FM) about the latest video game news.

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Links:

Mar 222012
 

Mass Effect 3 just came out, so naturally in accordance with a corollary of Rule #34 (“if it exists in a game, there is machinema of it”), JTMachinema produced this very cool video.  The music isn’t just generic rap, it’s actually about Mass Effect, and in terms of its musical excellence alone it just shines.

Here’s the web site of the creators, JT Machinema. Enjoy – oh, and yes, this cut can now be heard in our constant 24 hour broadcast day.

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