Never, never be afraid to do what’s right, especially if the well-being of a person or animal is at stake. Society’s punishments are small compared to the wounds we inflict on our soul when we look the other way.
We knew the world of extreme sports would one day merge with video games, in order to up the stakes. And now we encounter this, our Video Of the Day and a harsh, gritty look at the world of Mario Kart in real life. Red shells mean business.
NEW JENNY EVERYWHERE COMIC BOOK AVAILABLE Quark Time Webcomic Volume 1 Released in Print
Philadelphia, June 23, 2011: Just short of its one-year anniversary, the webcomic Jenny Everywhere’s Infinite: Quark Time announces the release of Volume 1, Weak Interaction, in print form. Comprising the first 28 weeks of the webcomic’s run, the paper edition is available to the general public online via the print-on-demand outlet Indyplanet.com. Comic shops can place orders via online distributor ComicsMonkey.com.
Jenny Everywhere is an open-source superhero that anyone may use in their own works. August 13th of this year commemorates the tenth birthday of the heroine, who has appeared in hundreds of creations from short stories to comics to short films. “Jenny is a unique character,” says Gwen Patton, creator of Quark Time, “The basic character belongs to everyone, anyone can branch her off in whatever direction they want, but what they create belongs to them.”
While the comic is available for free online, some people prefer to read it in a large chunk in a comic book form. “For some people, it’s a nostalgia thing,” says Patton, “For some, it’s a matter of convenience. But some people just like the feel of a paper comic book in their hands.” The Quark Time webcomic updates Sundays at http://quarktime.net.
In recent times, especially with the upcoming enforcement of Linden Labs ™ Third Party Viewer policy on May 1, 2010, there has been much ado about Copybot. Accusations ranging from the reasonable to the outlandish fly around like so much debris in a windstorm, and often it is hard to tell fact from fiction. According to some ‘the sky is falling’ stories there’s a Copybot round every corner lurking to nab your stuff, format your hard drive, and shave your house cat. This paranoia cripples content creators , closing Second Life businesses and damaging its reputation - this is what griefers want. The goal of this article is to clarify and educate on three facets of the Copybot phenomenon: What is Copybot? What isn’t Copybot? And last, what can be done about it?
Copybot, is a a popular term for a viewer or tool that does not recognize or respect SLs permission systems. Often it is built on the LibSL library or adapted from Linden Labs own open source. When an asset is ‘seen ‘ by the viewer most of the information about that asset , be it a shirt, sound, prim, or other item, is downloaded by the viewer. This is normal viewer behavior, and is in fact needed for the viewer to function at all. It is at this point in the process that Copybot-capable viewers differ.
Normally an asset’s information is only held in encrypted form while it is needed and then discarded. Copybot viewers omit this encryption and allow, either automatically or on demand, export of the asset to storage to the disk for later import or copying. It is at this point that the Copybot viewer is in violation of Terms of service and the TPV policy. There are several means by which this “asset nabbing” may occur, from the simple unencrypted export to the pulling of texture data directly from the memory in your graphics card.
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