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Feb 242013
 
starcraft_2_wings_of_liberty_hd_widescreen_wallpapers_1440x900

starcraft_2_wings_of_liberty_hd_widescreen_wallpapers_1440x900Leading video games retailer GAME is teaming up with gaming technology provider Razer and global games service provider Multiplay to launch a Starcraft II tournament for UK gamers. The Farewell to Wings of Liberty tournament is a chance for gamers to say goodbye to StarCraft II: Wings of Liberty in style ahead of the launch of StarCraft II: Heart of the Swarm.

UK gamers who fancy testing their StarCraft skills can sign up for one of 512 places from today until the 24th of February on http://binarybeast.com/xSC21302072. Two weeks of intense online competition will follow, with three nights of tournament knockout action whittling the field down to two finalists. The finals will take place in London on the 11th of March at London Barcraft’s Heart of the Swarm launch event. The final battle will be played out on the night in front of a live crowd before celebrating the launch of Heart of The Swarm with the UK StarCraft community watching Blizzard’s official live stream!

The two finalists and top placing players will walk away with prizes ranging from Razer’s officially-licensed StarCraft II: Heart of The Swarm range, GAME reward points and more, with additional spot prizes available for both sportsmanship and plays of the tournament.

For a blow-by-blow account of the action, fans and spectators can follow the action on GAME’s Facebook and Twitter accounts with the hashtag of #GAMESC2Swarm at https://www.facebook.com/GAMEstore and https://twitter.com/GAMEdigital. Each week will have live video content commentated and streamed on GAME’s new Twitch TV channel, and video highlights will also be available on GAME’s YouTube channel at http://www.twitch.tv/gamedigital and http://www.youtube.com/game respectively. The hosts for live coverage will be popular UK Starcraft casters Adam “Madals” Simmons and Robert “Pughy” Pugh, both bringing their many hundreds of hours of Starcraft 2 commentating experience to the occasion to add extra insight and excitement to the proceedings.

To find out more about this and other events that are happening throughout the year, please visit www.game.co.uk/events.

StarCraft II: Heart of The Swarm is available for pre-order at GAME in Standard and Collector’s Editions both in-store and online  via this link.

To learn more about StarCraft II and Heart of the Swarm, visit the official website at www.StarCraft2.com. To set up a Battle.net account and to opt-in to Blizzard Entertainment beta tests, please visit the official Battle.net website at www.battle.net.


About GAME

GAME Retail Ltd. is the UK’s leading high-street videogames retailer. Formed in April 2012, GAME is committed to delivering for the gaming communities of the UK online, in-store, on mobile and through their app. With a market-leading reward proposition, incredible exclusive content and great deals, GAME is the number one destination for all gaming needs. For more information, please visit www.game.co.uk.

About Multiplay

Multiplay (UK) Ltd is a UK based family company which was incorporated in May 1997 by Craig Fletcher. They have been running gaming events for over a decade. They have achieved mass exposure as the producers of the UK’s largest Games Festival – Insomnia and as the Events Producer behind Minecon – the Minecraft convention held in Disneyland Paris. Multiplay is also known as a worldwide Games Service Provider. Their servers host players from 195 different countries and hold a PCU (Peak Concurrent Users) of over 25,000.

About Razer

Razer is the world leader in high-performance gaming hardware, software and systems. Founded in 1998, with its headquarters in Carlsbad, California, the company has offices in nine cities around the globe. Used by the most demanding professional gamers who compete in global tournaments, Razer provides gamers with the unfair advantage of cutting-edge technology and award-winning design. We live by our motto: For Gamers. By Gamers.™

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Jan 292013
 
Rep. Jim Matheson (D) of Utah
Editorial by Vagabond 'Tony' Carter
Rep. Jim Matheson (D) of Utah

Rep. Jim Matheson (D) of Utah

It’s one of those things that seems as if it shouldn’t require a law, that should be just plain good sense. But Utah Rep. Jim Matheson(D) apparently feels otherwise. On the coattails of gun control law talks in the wake of tragedies this old topic raises its head again in the halls of Congress with Matheson’s introduction of “H.R.287 - Video Games Ratings Enforcement Act”. This bill, link here, would make the enforcement of the suggested age of the ESRB rating on video games a matter of law.

So let me see if I follow this right, Jim.

You don’t trust either the parents of children, or the sales persons to make intelligent choices as to what they will buy for / sell to kids? Last I checked a salesperson has every right to refuse a sale, and must justify that refusal to their boss. Last I checked it was a parents responsibility and right to choose and monitor their children’s choice in entertainment.  I must be wrong -  it’s the governments right. That right Jim?

Here’s a thought, Jim, instead of trying to legislate a morality that exists only from your point of view, let’s let the American people make choices, mistakes if they need to, and learn from them on their own. Let’s not burden the local GameStop with having to enforce a law (which an annoyed parent will simply bypass anyway by getting the game for Junior) and instead empower them to do as they have always been able to do: make up their own minds as to whom they will sell what to.

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Jul 122012
 
One of uncountable planets in Vladimir Romanyuk's SPACE ENGINE.
by Gene Turnbow
One of uncountable planets in Vladimir Romanyuk's SPACE ENGINE.

One of uncountable planets in Vladimir Romanyuk’s SPACE ENGINE.

Okay, show of hands – how many of you as children got packing boxes, decorated them with crayons to look like spaceships and flew to Mars in one?  Ah, ha, yes, I thought so.  Lots of hands went up.  Space travel seems more commonplace now than it once did, but it still has that almost magical appeal.  As adults (or just bigger kids with day jobs) we still remember that siren call of the final frontier.  The good news is, now that personal computers have come of age, so have space flight simulators.

Here are a few of them you can try out.  All of them require some reasonably serious graphics hardware on a reasonably fast machine, so don’t expect this stuff to work on the machine in your office or the one in the computer lab at school necessarily.

 

System requirements
for Space Engine

Minimum Recommended
CPU 2 GHz 3 GHz
RAM 2 Gb 2 Gb
Video 512Mb 1024Mb
OpenGL v3.0 v3.0
OS Windows XP Windows 7

Space Engine

I saved the best for first.  Why not?  Let’s cut to the chase.

Space Engine isn’t open source, but it is free, and you can customize the experience in a lot of different ways. The list of available functions is rather impressive. According to the description on the SpaceEngine website, SpaceEngine has every type of celestial object known to modern astronomy. It also lets you exercise time control in order to observe the rotation of planets and their orbital movement, view orbital paths, take in the splendors of 3D planetary landscapes and volumetric space models, import your own user add-ons and, most importantly, pilot spaceships. Depending on how much you’ve wanted to work for NASA, this may be the niftiest component of SpaceEngine.

Not only can you zip through this virtual universe like the Silver Surfer with Free mode, but you can choose between Spacecraft mode and Aircraft mode, both of which utilize inertia to simulate a rigid body in zero gravity. The only thing that SpaceEngine is missing is a contingent of little green men.  But I bet you could add them.

The only thing missing is that for some reason it’s not open source.  Presumably the author, Vladimir Romanyuk, is hoping to sell this engine later.

 

Celestia

This one has been around a lot of years, and until recently is the one I considered the best. Unlike SpaceEngine, Celestia is open source, and again unlike SpaceEngine, it will also run on OSX or Linux.  It takes great pains to be as scientifically accurate as possible, but then so does SpaceEngine.  There’s a substantial user community built up around Celestia, though, due in part to its open source nature – and, you can import your own celestial objects and place them in the “universe”.  It’s gorgeous, and fun, and you can fly to other stars in the galaxy fairly readily (since little is known about the planetary systems around other stars, there won’t be much to see but the star itself when you get there, but it’s still fun).  I was looking at the code for Celestia for a while to be the kernel of a spacecraft cockpit simulator, but it would have needed more than a little corrective surgery to get it to the point where it could be used for that, so I moved on to other projects.

You can’t actually fly the ships you import into Celestia, or SpaceEngine, for that matter.  Of the two, Space Engine produces better planetside imagery.  If you want to actually fly ships in space, though, there are some fun options.

Total Conversion Mods

These are games where all the content has been converted to a theme other than the one the original game was designed for.  Here are some interesting ones – in each case you have to own a copy of the game for which the mod was designed, and in some cases this is a little tough because the game itself hasn’t been sold in years.  Since we’re hoping to see J. Michael Straczynksi at Comic-Con 2012 this weekend, here are a couple of Babylon 5 mods:

  • The Babylon Project – of a number of B5 total conversion mods, this is one of the few that’s actually fully finished and completely playable.  It uses the Freespace 2 engine, which fortunately went open source in 2002.  This means its rendering engine is a little antiquated, but it also means you can actually get a copy of it and play this TC mod.
  • Babylon 5 – X3TC – based on X3 Terran Conflict, this conversion probably looks the best of all the B5 conversions, but it’s missing story features.

Open Source Space Flight

There are a lot of commercial games that put you in the cockpit or on the command bridge of a starship, and I’ve had a number of favorites over the years – but if you want something really unique, try one of these open source games:

  • Vega Strike - This one’s been around for years now, and is very playable and a ton of fun and one of my personal favorites.  Fight in galactic wars, participate in inter-world trade, become a pirate, and fly against other human pilots.   Available for free for OSX, Linux, and of course Windows.
  • Pioneer Space Sim – This one is gorgeous and has some nice planet work, but you’re alone in the universe.  Nobody to interact with, and no signs of civilization anywhere.  Still, if you want to explore space and not get shot at, this might be a good bet.
  • Oolite – Oolite is a space sim game, inspired by Elite, powered by Objective-C and OpenGL, and designed as a small game that is easy for users to pick up, modify and expand upon. Almost every aspect of the game can be changed by using simple, free graphics packages and text editors.  Originally written for Mac OS X, Oolite is available for Mac OS X (10.4 and higher) and PCs running Windows XP, Windows Vista or Linux. It requires at least a 1 GHz processor, 1 GiB of memory, and a graphics card capable of accelerating OpenGL graphics.  This one’s open source too, but you’ll need Objective-C to tinker with it.  You can get precompiled binaries, though, so if you can’t compile it, you can still play it.

There you have it – enough freeware space flight and combat simulators to keep you busy for a while, each providing various degrees of playability and scientific accuracy, and all of them fun to tinker with.

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Apr 142012
 
"You're just my type!  O-negative, isn't it?"

"You're just my type! O-negative, isn't it?"

Vampires are driving the entertainment economy faster than anything.  Well, except superheroes.  And zombies.  But for those who simply can’t get enough of blood suckers, Spacetime Studios is releasing on Android for two weeks only a new MMO called  Dark Legends.  This is definitely a no-sparkle zone.  The tone is definitely on the adult side.  In the game, you assume the role of a vampire (you can select your gender and appearance) and then do battle against countless supernatural foes.  Developers Spacetime Studios have promised that the Android version of Dark Legends will deliver the exact same gaming experience you’d expect if you played it on your Windows, Linux or OSX machine.  Players not on an Android tablet or smart phone can play using the Google Chrome Web Store and play it right in the browser.  Spacetime’s games are the only 3D MMOs in the world that allow people to play the same game together on desktop computers, smart phones and tablets.

“Google Play and the Chrome Web Store allow us to upload and update our online, multiplayer games instantly. Their immediate and unified environment fits perfectly with Spacetime’s ability to push global content to our suite of games on-the-fly across mobile and desktop,” said Gary Gattis, CEO of Spacetime Studios. “We’re both at the forefront of creating cross-platform gameplay that connects players in a much deeper online experience, anywhere and on any device.”

Dark Legends is the third title in the highly popular Legends franchise of mobile and desktop games. The first two titles, Pocket Legends and Star Legends: The Blackstar Chronicles, are the world’s largest mobile MMOs with more than seven million downloads.

Dark Legends is free to download and play. The game features optional microtransactions and virtual currency that enhance the play experience with vanity items, health packs and premium revives. After the exclusive period the game will also be available for iOS devices.

For more details visit http://www.darklegends.com .

About Spacetime Studios

Spacetime Studios is an independent game development studio located in Austin, Texas. The company was founded in late 2005 by online game veterans Cinco Barnes, Gary Gattis, Jake Rodgers and Anthony L. Sommers.

Spacetime has been recognized by Develop as one of the world’s 100 most successful game studios. The company continues to expand its content and technology lead in the mobile multiplayer market. To learn more about Spacetime Studios, please visit www.spacetimestudios.com .

SOURCE: Spacetime Studios