D&D3

Reviewed by Movie Moxie’s Alicia Glass

Studio: Zinc Entertainment Inc.

Director: Gerry Lively

Review Rating: 7

Ages ago, Nhagruul the Foul had himself made into the Book of Vile Darkness and the components scattered among the legions of evildoers. The Knights of the New Sun, created to combat the evil spread by Nhagruul and his legions, are relics ignored by time and no longer needed.

Now, as the evil ones attempt to gather the Book of Vile Darkness back together, the last of the Knights of the New Sun prepare to stop them by any means necessary!

Unfortunately for Grayson (Jack Derges), son of a longstanding Knight of the New Sun, he’s not the chosen one who will finally hear the word of their God from the obelisk when he takes his vows and is given the Knightly emblem. Perhaps more unfortunate than that, Grayson is soon the only Knight left standing (or curled up knocked out, but still alive) after a gang of vile sorcerers invade the sacred grove and kill off the Knight, and abduct his father.

Seems some genius thinks they can use the blood of a Knight of the New Sun as ink to re-pen the new Evil Bible. (Whatever genius thought that up obviously hasn’t played D&D a whole lot, but lets ignore that.) Grayson makes his way to a nearby town to look for help in finding his father, and is actually aided by your local whore with a heart of gold and enterprising Wizard merchant. Grayson then goes looking for the people holding his father hostage, and lo and behold, discovers a gang of adventurers in a local tavern whose leader knows where father Ranfin is.

There’s just one issue — this group is crawling with Dark powers, having a Witch (Eleanor Gecks), two Assassins (Habib Nasib Nader and Lex Daniel), and a really nasty Lich (Barry Aird) to round them out. After being forced to remove someone from the group, Grayson joins them and forcibly reminds himself to hide the emblem of the New Sun Knights, for they would just him killed in the most unpleasant fashion possible.

Next, of course, the group is off to slay a dragon and raid his horde. Somewhere in this mess Grayson actually manages to slay the dragon and save the Evil Badasses, and witch Akordia decides she likes him. The returning heroes, if you can call them that, take the few dragon hostages they managed to save to the nearby town, where they avail themselves of every single last amenity available and then some.

The huge Assassin Vimak visits the whorehouse and doesn’t kill anyone amazingly, Seith on the other hand goes treasure hunting, Bezz the Lich proceeds to have his own brand of fun which involves the sheer misery of a widow and her children, and as for Akordia and Grayson. Well, Akordia all but throws herself at him and after only a moment of trying to turn her down, Grayson breaks yet another Knightly vow, with some gusto.

For some reason, this translates Akordia’s attraction to Grayson into something deeper as they go along. In the morning when our adventurers attempt to leave, a large battle with the townsfolk ensue and thanks to the Lichs interference, mass slaughter ensues. After a narrow escape, Grayson decides he’s had enough and disposes of the Assassins in a rather ingenuous fashion, leaving only the Witch and the Lich to go with him to a confrontation with a nasty childlike creature called a Slaymate, for more parts to the book apparently.

That part wasn’t spelled out too well, the movie seems to be gaining momentum but for the sake of hurrying things along to the end, not for plot. Grayson and Akordia take a teleport to the evil lair where her boss is attempting to perform the high ritual for the new Book, including the torture of Ranfin to produce the ink.

And there we’ll leave it, not wanting to spoil the ending other than to say that it too was rather hurried along and not well explained either. A fair amount of assumption is made on the part of the film producers, that their target audience is quite familiar with D&D, enough to be able to fill in the plot holes on their own.

Which for the most part is generally true, but that sadly won’t win them any new fans. And having seen the first two films won’t help either, as thus far the D&D films are stand-alones. Watch at your own risk, but admittedly, it was rather fun to see a Dungeons and Dragons movie told mostly from the Bad Guy point of view.

-10-