Gamers are mourning last Friday’s death of Stewart Wieck, one of the co-founders of  the game company White Wolf.  He was only 49.  His family and friends agree how appropriate it was that he died with a sword in his hand.

Stewart Wieck, 1968 - 2017

Stewart Wieck [image via White Wolf’s Facebook page]

His brother and collaborator, Steve Wieck, released the following statement:

Yesterday my brother Stewart Wieck died. He had just finished a light fencing workout and then fell over. All attempts to resuscitate him failed. It’s still unknown what caused it; we’ll know more in a few days. Something catastrophic in his heart perhaps.

Stewart was 49, ate right, exercised, a specimen of good health… it’s all just.. stunning that he could possibly, suddenly be gone.

He was my brother, my best friend, my business partner since we started White Wolf in high school. He was an incredible human being, full of kindness and empathy, fun and artistic passion.

I was supposed to grow old drinking and gaming with him. Now that will have to wait for heaven or Valhalla or whatever comes next.

And of course, leave it to Stewart to die with a sword in his hand.

The cause of death has not yet been determined, although speculation on the Internet is an aneurism or a heart attack.

Mage: The Ascension was developed by the late Steve Wieck.

[Image via White Wolf’s Facebook page]

Stewart Wieck was a co-founder of White Wolf, Inc. publishing company, beginning with the fanzine Arcanum in July 1986 (renamed White Wolf in August 1986).  The first issue had thirty copies, which were photocopied and stapled.  (Collectors pay well for one of those thirty copies now.)  From there, White Wolf grew into one of the major gaming companies of the 20th and 21st centuries. Stewart was the co-creator of World of Darkness and Vampire: The Masquerade. He was the chief designer of Mage: The Ascension, which his co-workers said is the “game that reflects most genuinely his creative ingenuity and passions.”

Stewart Wieck was author and editor, as well as a game designer.  He left us much too soon.

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